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by defunkt

on Fri Jan 27 at 2:59pm

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on Fri Jan 27 at 2:00am

» Battlefield 3
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on Mon Jan 23 at 3:11pm

» What song are you listening to at the moment?
by sm!sh_^

on Mon Jan 23 at 9:48am

» Battlefield 3 Server
by defunkt

on Sat Jan 21 at 3:51pm

» Beyond Sins
by defunkt

on Fri Jan 20 at 2:45pm

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by Sucellus

on Wed Jan 18 at 12:49am

» Dead Space & Dead Space 2 Weekend Special
by stickman

on Sun Jan 15 at 10:54pm


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ArmA2 Patch 1.60 Release
Posted by defunkt on Thursday 22nd of December 2011 at 6:04 PM
Quite a big deal this patch with new fixes for warping in multiplayer now out of beta. Wouldn't mind doing something ArmA'ish over the break.


Prague, Czech Republic December 22nd - Bohemia Interactive, the award-winning independent Czech development studio, is delighted to announce that just before Santa’s sleigh glides across the rooftops of good boys and girls the world over, our own Christmas present surprise is a new mega update encompassing the whole range of Arma II, Operation Arrowhead & their DLC.

The list of titles updated in today’s patch release extravaganza is as follows:
•Arma 2: Operation Arrowhead / Combined Operations / Reinforcements 1.60
•Arma 2: British Armed Forces DLC for Operation Arrowhead (data) 1.03
•Arma 2: Private Military Contractors DLC for Operation Arrowhead (data) 1.02
•Arma 2 (engine+data) 1.11
•Arma 2:Free (engine+data) 1.11

Highlights from today’s patches

Operation Arrowhead patched to 1.60
•New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
•Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
•Netcode, VON and dedicated server fixes plus configuration additions in place
•Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
•AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
•Aircraft & Helicopter simulation received slight improvements
•ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
•Numerous other small bugs/glitches fixed

Arma 2 patched to 1.11
•Numerous bug fixes, multiplayer code tweaks and mission fixes
•ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Arma 2:Free patched to 1.11
•MP Code brought into line with Arma 2 for compatibility

BAF patched to 1.03 and PMC patched to 1.02
•Several stability and game saves fixes as well as mission tweaks, also new BAF missions included.

DOWNLOADS
Comments: 9 :: Read Comments :: Reply

Project Reality:ArmA 2 v0.1 Release
Posted by defunkt on Thursday 1st of September 2011 at 3:11 PM
Image

Downloads

http://www.fileplanet.com/222102/220000 ... 1-Beta-Mod
http://www.moddb.com/mods/project-reali ... 2-v01-beta

Local Server (Password Required)
The BigD Gaming/AEF server has been locked because within the first 10 min over 75 players were trying to join every 20sec cuasing the server to lag out and crash, so they've locked it down for now. hopefully enough of the local players will head to the fourms figure out the password which is: nojip







First BETA Release
This initial release is a BETA, and therefore should NOT be considered a final product. It should also be noted that this is v0.1 of a brand new mod on a new game engine and should not be compared in anyway to the Project Reality: BF2 modification. The aim of this BETA release is for the PR Team to get quality feedback to ensure that we are progressing in the right direction with the PR:ARMA2 mod.

Most of the current work we have is sitting at around 80-90% complete, but is simply not ready to be included in this initial BETA release. With that said, a lot of content has been removed and in some cases placeholders have been implemented so that we can concentrate on the more important gameplay aspect of the mod to ensure we get it right first.

As with any BETA release, the quality of future releases now lies with you, the community, and the feedback you provide. As is normal with any Project Reality release, we will not take on any feedback for at least 2 weeks. This time period will allow players to adapt and fully understand the PR:ARMA2 gameplay concept before commenting. Therefore, the feedback forums will remain locked for the next 2 weeks.


New Features & Changes
While this release is primarily focused on BETA testing, you can still find some new Project Reality additions and features in the PR:ARMA2 v0.1 BETA release.

-Unique UI overhaul.
-British Soldiers (MTP).
-Unique PR Gameplay Concept for ARMA 2.
-Various PR game modes.
-New vehicles including the Warrior IFV, Chinook, Merlin, and the Apache AH1.
-v1 Basic PR Sounds FX, environment and weapons/vehicles.
-PR:ARMA2 music, composed by Project Reality.
-PR Statics Object Pack.
-PR FX.
-PR Squad Awareness HUD (SAHUD).
-PR rear view Mirrors.

For a complete, comprehensive list of all the new features and changes in PR:ARMA2, please view http://www.realitymod.com/forum/f196-pr ... -list.html

Known Bugs and Issues
Over the last 6 months of development, the v0.1 BETA build has undergone extensive testing by our official testing team and as can be expected in a first release, there are already some known bugs. With that said, all players are encouraged to make themselves aware of these known bugs so that they we do not get repetitive bug reports.
Comments: 50 :: Read Comments :: Reply

ArmA III
Posted by trezza on Thursday 19th of May 2011 at 7:38 AM
Image

Those crazy Czech bastards have done it again.







http://www.bistudio.com/index.php/english/games/arma3
Comments: 25 :: Read Comments :: Reply

Project Reality:ArmA 2 Progress Report #5
Posted by defunkt on Tuesday 17th of May 2011 at 7:28 PM
The Project Reality team have posted a new highlights reel updating us on progress and reiterating that they're still on track for a July release date.


I've wished UK_Force luck with the release and expressed how keen we are to play the mod when it does finally arrive but have informed him that I no longer see ANZINS as a good fit for official host. I personally feel like I've explored promoting ArmA P-v-P locally, come up empty, and don't really want to have another crack at it, better somebody else picks it up.

Comments: 8 :: Read Comments :: Reply

 
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